Daily Pick

Click and compare - it's in your hands:

Multi-platforms contain a sliding comparison video. Full list of games within the Quick Links section.

Airwolf cover
Airwolf (1985) arrived fuelled by TV hype, cello solos, and the promise of airborne firepower.
Airwolf
1984 • Amstrad • Arcade • Commodore 64 +1 more
Pixel8Games 57% Users
Cello in the air
Get Dexter cover
Get Dexter (aka Crafton & Xunk) dropped you into a glossy isometric sci-fi maze where an android and his tiny sidekick had to blag, dodge and gadget their way to an all-important code.
Get Dexter
1986 • Amstrad
Pixel8Games 82% Users
Crack the code, survive
Gryzor (aka Contra) cover
Gryzor (1987) strapped a machine gun to your thumbs and dared you to run right, shoot everything, and still look cool doing it.
Gryzor (aka Contra)
1987 • Amstrad • Arcade • Commodore 64 +1 more
Pixel8Games 83% Users
Run. Gun. Regret.
Horace Goes Skiing cover
Horace Goes Skiing (1982) cheerfully put players in control of an unusual character whose idea of a relaxing ski trip involved dodging traffic, renting skis, and repeatedly face-planting down a mountain.
Horace Goes Skiing
1982 • Spectrum
Pixel8Games 52% Users
Worst ski holiday
Metal Gear Solid cover
Metal Gear Solid (1998) smuggled blockbuster drama into your PS1 memory card, then told you to stop shooting and start sneaking.
Metal Gear Solid
1998 • PS1
Pixel8Games 92% Users
Stealth with swagger
Ghostbusters cover
Ghostbusters (1984) dumped you into a bouncy, cash-hungry loop of buying gear, cruising the city, and praying you earned enough to keep the business afloat.
Ghostbusters
1984 • Amstrad • Apple II • Atari 8-bit +6 more
Pixel8Games 76% Users
Busting makes you feel good
Kick Off 2 cover
Kick Off 2 cheerfully ignored the idea of "fun for everyone" and instead demanded absolute mastery or total humiliation.
Kick Off 2
1990 • Amiga
Pixel8Games 78% Users
There's only one Dino Dini!
Prince of Persia cover
Prince of Persia (1989) locked you beneath a palace, started a sixty-minute timer, and expected elegance under pressure.
Prince of Persia
1989 • Amstrad • Apple II • PC
Pixel8Games 90% Users
Hardcore Parkour
Desert Strike cover
Desert Strike: Return to the Gulf put you behind the controls of an Apache and somehow made fuel gauges as frightening as missile launchers.
Desert Strike
1992 • Amiga • Mega Drive • PC
Pixel8Games 80% Users
Get to da choppa!
Pole Position cover
Pole Position (1982) didn’t just ask you to race - it demanded you qualify first, instantly setting it apart from its coin-hungry rivals.
Pole Position
1982 • Arcade
Pixel8Games 71% Users
Qualify or quit
Impossible Mission cover
Impossible Mission (1984) politely greeted players with an ominous “Stay awhile… stay forever!” before immediately trying to kill them.
Impossible Mission
1984 • Amiga • Amstrad • Commodore 64
Pixel8Games 90% Users
Timing is everything
Super Mario Bros. cover
Super Mario Bros began with a plumber, a mushroom, and a simple goal, then quietly redefined platform gaming forever.
Super Mario Bros.
1985 • NES
Pixel8Games 93% Users
One plumber. Endless legacy.
Wipeout cover
Wipeout (1995) hurled you into anti-gravity racing where the tracks looked like nightclub flyers and the speed felt borderline irresponsible.
Wipeout
1995 • PC • PS1 • Saturn
Pixel8Games 89% Users
Speed with teeth
The 7th Guest cover
The 7th Guest (1993) lured you into Henry Stauf's creaky mansion with shiny CD-ROM swagger and smirking FMV ghosts.
The 7th Guest
1993 • PC
Pixel8Games 89% Users
Puzzles, phantoms, bad decisions
Marble Madness cover
Marble Madness (1984) looked cute until the timer started screaming and your marble began sliding like it hated you.
Marble Madness
1984 • Amiga • Amstrad • Arcade +6 more
Pixel8Games 74% Users
Don't blink!
Pyjamarama cover
Pyjamarama (1984) turned bedtime into a surreal obstacle course, starring Wally Week as he sleepwalked through his own house in stripy pyjamas.
Pyjamarama
1984 • Amstrad • Commodore 64 • Spectrum
Pixel8Games 68% Users
Sleepwalking chaos
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Pixel8Games is a nostalgia-first review site for classic systems. No waffle - just sharp context, honest verdicts, and video that shows how the game really plays.

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