Daily Pick

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Multi-platforms contain a sliding comparison video. Full list of games within the Quick Links section.

Marble Madness cover
Marble Madness (1984) looked cute until the timer started screaming and your marble began sliding like it hated you.
Marble Madness
1984 • Amiga • Amstrad • Arcade +6 more
Pixel8Games 74% Users
Don't blink!
Speedball 2: Brutal Deluxe cover
Speedball 2: Brutal Deluxe took the idea of a friendly sports match, threw it out of an airlock, and replaced it with metal armour and flying elbows.
Speedball 2: Brutal Deluxe
1990 • Amiga • Atari ST • Commodore 64
Pixel8Games 83% Users
Enjoy a clean break
Duke Nukem 3D cover
Duke Nukem 3D (1996) swaggered into the shooter scene chewing bubblegum and kicking ass.
Duke Nukem 3D
1996 • Mega Drive • PC
Pixel8Games 91% Users
No manners. No mercy.
Raid Over Moscow cover
Raid Over Moscow (1984) served Cold War panic as an arcade sampler platter: launch the interceptor, dodge defences, blow the silos, then head for the Kremlin like you'd lost a bet.
Raid Over Moscow
1984 • Amstrad • Apple II • Atari 8-bit +2 more
Pixel8Games 80% Users
The empire strikes back
The Way of the Exploding Fist cover
Entering a martial arts tournament at the height of the genre's mid-80s popularity, The Way of the Exploding Fist draws clear inspiration from Bruce Lee's Jeet Kune Do, reinforced by its digitised kiai sample and visual nods.
The Way of the Exploding Fist
1985 • Amstrad • BBC • Commodore 64 +1 more
Pixel8Games 81% Users
Participate in this morning's edification
Pyjamarama cover
Pyjamarama (1984) turned bedtime into a surreal obstacle course, starring Wally Week as he sleepwalked through his own house in stripy pyjamas.
Pyjamarama
1984 • Amstrad • Commodore 64 • Spectrum
Pixel8Games 68% Users
Sleepwalking chaos
Impossible Mission cover
Impossible Mission (1984) politely greeted players with an ominous “Stay awhile… stay forever!” before immediately trying to kill them.
Impossible Mission
1984 • Amiga • Amstrad • Commodore 64
Pixel8Games 90% Users
Timing is everything
Descent cover
Descent (1995) took a normal corridor shooter, spun it in every direction, then asked you not to be sick.
Descent
1995 • PC
Pixel8Games 90% Users
Six degrees of panic
Rolling Thunder cover
Rolling Thunder (1986) dropped players into a stylish spy thriller where trench coats were sharp, enemies were ruthless, and bullets were strictly rationed.
Rolling Thunder
1986 • Amiga • Amstrad • Arcade +2 more
Pixel8Games 83% Users
Cool under fire
Target Renegade cover
Target: Renegade (1988) strutted in like a street brawler with a bad attitude and a worse neighborhood.
Target Renegade
1988 • Amstrad • Commodore 64 • NES +1 more
Pixel8Games 75% Users
Street justice, cheap shots
Airwolf cover
Airwolf (1985) arrived fuelled by TV hype, cello solos, and the promise of airborne firepower.
Airwolf
1984 • Amstrad • Arcade • Commodore 64 +1 more
Pixel8Games 57% Users
Cello in the air
Kick Off 2 cover
Kick Off 2 cheerfully ignored the idea of "fun for everyone" and instead demanded absolute mastery or total humiliation.
Kick Off 2
1990 • Amiga
Pixel8Games 78% Users
There's only one Dino Dini!
Elite cover
Elite (1984) dropped players into a vast, lonely galaxy armed with a fragile Cobra Mk III, 100 credits, and absolutely no safety net.
Elite
1984 • Amstrad • BBC • Commodore 64 +1 more
Pixel8Games 93% Users
Profit or perish
OutRun cover
OutRun wasn't about winning races, it was about vibes.
OutRun
1986 • Amiga • Amstrad • Arcade +4 more
Pixel8Games 88% Users 100%
Choose your route. Chase the horizon.
Pole Position cover
Pole Position (1982) didn’t just ask you to race - it demanded you qualify first, instantly setting it apart from its coin-hungry rivals.
Pole Position
1982 • Arcade
Pixel8Games 71% Users
Qualify or quit
Ghosts 'n Goblins cover
Ghosts 'n Goblins (1985) gleefully armed Sir Arthur, knocked his armour off within seconds, and then kept kicking him while he was already down.
Ghosts 'n Goblins
1985 • Amiga • Amstrad • Arcade +4 more
Pixel8Games 78% Users
Die. Retry. Repeat.
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