Get Dexter (aka Crafton & Xunk) dropped you into a glossy isometric sci-fi maze where an android and his tiny sidekick had to blag, dodge and gadget their way to an all-important code. You bounced between rooms, hunted scientists for digits, grabbed weird props (syringe, magnet, saucer), and used the right tool on the right menace before your energy ran out. Doors, lifts and perspective tricks kept you second-guessing every step. It felt like Knight Lore went to space, but with more slapstick panic when robots boxed you in and the next scientist refused to cooperate.
Striking CPC visuals, satisfying item interactions, tense room-to-room exploration, and a great sense of sci-fi mystery.
Awkward isometric depth, opaque objectives, harsh enemy pressure, and trial-and-error moments that could stall progress.
A gorgeous, brain-bending isometric adventure that mixed clever item play with occasional cruelty, but stayed oddly addictive.