Target: Renegade (1988) strutted in like a street brawler with a bad attitude and a worse neighborhood. You punched, kicked, headbutted and occasionally just hoped the enemies would take a tea break. Weapons were everywhere, thugs came in gangs, and the difficulty loved cheap shots. Still, the chunky sprites and brutal momentum made every stage feel like a playground fight with rules written in chalk. It was a home-computer sequel to Renegade, and it wore that gritty swagger proudly. In two-player, teamwork lasted about ten seconds before someone stole the good weapon and blamed you anyway.
Hard-hitting pace, satisfying weapons, gritty style, memorable stages, and great two-player chaos when teamwork survived.
Cheap hits, heavy memorisation, uneven balance, and difficulty spikes that could feel more mean than fun.
A punchy, unfairly addictive brawler that nailed backstreet attitude, especially when played with a mate.