Pixel8Games
1995 • “Claustrophobic, frantic” vibe

Descent

Parallax Software / Interplay • First-person shooter • --:-- --:--

Six degrees of panic

Pixel8Games Score: 90% User Score: Difficulty: Fierce
👍 0 👎 0 Platforms:
Full review

Summary

Descent (1995) took a normal corridor shooter, spun it in every direction, then asked you not to be sick. In a tiny mining ship you drifted, rolled and reversed through claustrophobic tunnels, hunting reactor cores while killer bots tried to ambush you from the ceiling, the floor, and yesterday. The six-degrees-of-freedom controls felt alien at first, but once it clicked you were pulling impossible turns, dropping proximity mines like goody bags, and escaping with 2% shields and shaky hands. Then multiplayer arrived and suddenly your mates were the scariest robots.

What it does well

Six-axis freedom, tense tunnel combat, clever level layouts, chunky weapons, and superb multiplayer chaos once everyone learned to steer.

Where it falls short

Can induce motion sickness, controls punish newcomers, objectives repeat, and the geometry-heavy visuals could feel samey over long sessions.

Verdict

A brilliant 3D mind-bender that rewarded mastery, delivering unmatched tunnel dogfights, but it demanded serious spatial brains.