Ghostbusters (1984) dumped you into a bouncy, cash-hungry loop of buying gear, cruising the city, and praying you earned enough to keep the business afloat. You trapped ghosts with satisfying clunks, managed the spooky map like an accountant with a proton pack, and watched the Stay Puft panic meter climb. Between jobs you upgraded the car and HQ, because nothing said 'hero' like taking out a loan for a better trap. It looked simple, but it had that addictive 'one more run' rhythm - until a bad purchase or missed bust left you broke, embarrassed, and screaming at the TV.
Addictive gameplay loop, fun city-map strategy, satisfying trapping, charming theme tie-in, and great replay value.
Can feel repetitive, economy was unforgiving, controls varied by version, and some tasks punished beginners harshly.
A quirky classic that mixed arcade busting with money management, and stayed addictive despite rough edges.