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Pixel8Games present a retrospective of
Impossible Mission
a 1984 videogame by US Gold

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Commodore 64
Amstrad CPC (1986)
Commodore Amiga 1200 (1994)

The original version of Impossible Mission falls within the pantheon of all-time greatest video games ever made on account of its beautiful engineering, particularly for its time.

In 1984, the ability to play a platform game with a man running like velvet and somersaulting over metallic foes, whilst an evil professor in the background instructs over the tannoy, "Destroy him, my robots," would seem like a very highly unlikely event indeed.

Today, the game still holds up perfectly well with a difficulty level that hasn't diminished over time as you enter rooms to search for puzzle pieces found within various furniture items. This would be easier if it wasn't for the robots scattered around the rooms that possess random traits, much of which are difficult to work out until you've fallen into their firing line.

As you approach the robots, some will just sit there and not do anything, some may sit there not doing anything and then charge at you as you get closer, and many fire bolts of electricity at you. Second-guessing your nemesis' attributes can lead to hesitation, which often leads to death. You're also time-limited to 6 hours to pick up the puzzles strewn around the underground lair of the big boss, Professor Atombender, and, if you die, you'll lose 10 minutes of your precious time.

Perhaps the greatest irony is that the mission is most definitely possible to complete, but make sure you keep your coffee machine and biscuit tin nearby if you're going in with full intent.

Manually reveal ratings

55
Difficulty
88
Nostalgia
63
Frustration Level
95
Peer Comparison
3
Offensiveness
73
Replay Value

Pixel8Games Rating

88%

User Rating

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